There’s more to Dark Souls III than just being mercilessly swatted in the face by an annoyed giant who reduces your health bar to zero within two sings of an axe. There’s also Covenants, a feature within the game that enhances the online side of Dark Souls III with added extras and challenges. provided that you can find them of course. And if you’d stop sobbing while assuming the foetal position in your bathtub, you’d be able to find them all with this handy guide.
An ancient talisman depicting a holy symbol bestowed upon the Warriors of Sunlight. Equip to pledge oneself to the Warrior of Sunlight covenant.Warriors of Sunlight are brilliantly beaming co-operators who place their golden signatures to help those in need, for it is their duty to deliver a great conquest to their summoner.
Pale blue sheepskin parchment detailing the moon of an ancient accord. Equip to pledge oneself to the Way of Blue. Members of the Way of Blue are the beneficiaries of an ancient accord. When a dark spirit threatens them, a blue spirit will grant them assistance, and help root out the invader. Summoning takes place automatically while this is equipped.
Faded sheepskin parchment depicting the Darkmoon and a sword. Equip to pledge oneself to the Blue Sentinels covenant. When a member of the Way of Blue is threatened by a dark spirit, the Blue Sentinels, in compliance with an ancient accord, assume the form of blue spirits, and help to root out the leader. Summoning takes place automatically while this is equipped.
A silver pendant depicting the Darkmoon and a sword, the crest of the Darkmoon Knights, the original Blue Sentinels. Equip to pledge oneself to the Blade of the Darkmoon covenant. When a member of the Way of Blue faces a dark spirit, the Blades of the Darkmoon, by an ancient accord, help to root out the invader. Summoning takes place automatically when equipped.
Sacred seal of Archdeacon Klimt, who served Rosaria, Mother of Rebirth. Equip to pledge oneself to the Rosaria’s Fingers covenant. Rosaria’s Fingers collect tongues in her name. Some do it to be reborn; others do it to help comfort their voiceless goddess.
A malformed vertebra found by the mad, with a queer symbol on its inside, proof of the shackles of the Gods. Equip to plegde oneself to the Mound-makers covenant. The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders. They are blithe to those around them, for in their minds, any kill might lead to another shackle.
Ancient medallion depicting the crest of a wolf. Symbolizes the pact with the Old Wolf of Farron. Equip to pledge oneself to the Watchdogs of Farron. The Watchdogs ensure that the warriors sleep in serenity, by taking the form of loyal spirits and hunting down those who would trespass the woods of Farron. Summoning takes place automatically while this is equipped.
The holy symbol of the Cathedral of the Deep, and crest of those who see beyond fire to the age of deep waters. Equip to pledge onself to the Aldrich Faithful covenant. The faithful ensure that Aldrich, Devourer of Gods, remains undisturbed, by taking the form of loyal spirits and hunting down those who would trespass the ruined cathedral. Summoning takes place automatically while this is equipped.